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EA Isn’t Too Worried About Iterative or Upgraded Consoles

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15 Ways to Enhance Your Experience on PS4 and Xbox One

The PS4K and the Xbox 1.5 currently have the entire industry in an uproar, as consumers and developers alike struggle to come to terms with the rumored new paradigm; but one entity that seems to be unruffled by the shift to these iterative, upgraded consoles is Electronic Arts.

Speaking during Electronic Arts’ quarterly financial call, Chief Financial Officer Blake Jorgensen outlined multiple reasons which, in conjunction, allay any fears the company may otherwise have had with the impending new machines:

  • Both Sony and Microsoft realize the necessity for compatibility across devices (exemplified best by Microsoft’s BC offerings);
  • EA are moving all in house development towards one singular engine, the Frostbite engine
  • The Frostbite engine was designed around the current x86 standard, and so it should be able to handle any upgraded versions of that standard with ease

Put simply, EA foresees no disruptions in its development pipeline and process, even if these new machines do exist- they are counting on hardware and software continuity to cushion the blow.

[Thanks DualShockers]


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